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Post by fallensuns on Jul 13, 2015 1:12:58 GMT -5
So after a bit of playing around with it, I've come to feel that Heavy Armor just doesn't feel particularly rewarding at Low Levels. It's downright painful between the weight and stamina costs versus how little benefit it seems to give. Yes, it does occasionally block tons of incoming damage. The problem is that the dodge rating being as low as it is, you're going to get hit a lot. So much so that you're bound to roll poorly on the armor roll about 50% of the time. This adds up quickly. I'm going to use the skeletons as an example. 1-2 skeletons is usually enough to take me out, especially if they have medium armor equipped. They'll consistently hit for 8-15 damage.
In my experience, I'm getting dropped faster than some of the people in Light/Medium armor.
As far as Sword and Board goes, it's a similar problem. It seems to me that the best option for fighting mobs right now is pure offense, do as much damage as possible quickly to minimize how much attrition damage you take. Thing is, Sword and Board is [probably] balanced around block mode. Which again, feels pretty terrible right now. I generally stand there and take 7-8 attacks before getting a Riposte off. I'm sure it's perfectly viable at higher levels with tougher monsters. But as a weak lowbie, it just doesn't feel very good compared to all the other fighting styles. I don't do any damage, I have a hard time soloing two skeletons at level 3 when I've got 10-12 skill in Heavy Armor and One Handed. The style doesn't feel very rewarding at these lower levels, and even in group play it gets outclassed by off-tanks that actually do damage.
Has anyone else had a similar experience with either of these two things?
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Post by greypawn on Jul 13, 2015 7:15:34 GMT -5
Been playing medium armor with shield and axe. Changed it up to light armor with shotgun, doing just fine. I think a lot of people are just looking at it wrong. Stop thinking dnd and start thinking skyrim. Everybody starts off pretty much playing the same character mechanically, say for a two feat difference. Unlike d&d, you aren't a tank (anything really, no classes) right off the bat and need to build up to a style of play. And it seems, to me, that you really aren't going to see real differences till you hit intervals of 10 in skills. Its also an industrial setting which typically means new and interesting inventions are trumping old ways of thinking. Not sure if that means mechanically as well but its starting to appear that way to a degree.
Light armor is the pretty much the high ac here with dodge. Heavy functions more like having high DR, so you are going to get hit more than light armored people but take less damage then they would by design. Medium, of course, is the middle choice between the two. Unarmored might be a tempting choice for a gunman just for the range benefit and carry, though I'd honestly like to see it folded under light armor so it'd have some skill progression and dodge benefit.
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Post by fallensuns on Jul 13, 2015 7:46:41 GMT -5
I don't disagree that everything takes ramp-up time similar to skyrim. My point here is that the initial effort you have to put in to train up the skill seems to have a higher difficulty curve than the other armor types. That's just what it feels like to me. You can't wear heavy armor and stand in the back to shoot things after all.
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Post by kingofaquilonia on Jul 13, 2015 12:10:21 GMT -5
from what I understand your armor skill only raises when you get hit... maybe it raises when you get attacked? but if I'm right that means medium and heavy will level faster. That being said I've found two handed weapons and medium armor to be extremely underwhelming myself. The two handed skills that I looked at after figuring out I could click on that tab are not nearly as good as the dual wielding skills. I also see light armor being the best armor at early levels and pretty damn amazing at later levels as well since I don't see much that adds to your attack bonus, and with all those things that add to dodge they might become pretty much only hittable on a 20.
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Post by tildryn on Jul 13, 2015 13:18:51 GMT -5
from what I understand your armor skill only raises when you get hit... maybe it raises when you get attacked? but if I'm right that means medium and heavy will level faster. That being said I've found two handed weapons and medium armor to be extremely underwhelming myself. The two handed skills that I looked at after figuring out I could click on that tab are not nearly as good as the dual wielding skills. I also see light armor being the best armor at early levels and pretty damn amazing at later levels as well since I don't see much that adds to your attack bonus, and with all those things that add to dodge they might become pretty much only hittable on a 20. Better weapons likely have higher Attack, I'd imagine? Bear in mind that Dual Wield weapons are less accurate than 2H ones, it's -2/-2 with a Light off-hand weapon. 2H also can passively AoE, note that the activated abilities have fairly significant cooldowns - whirlwind attack moves from DW can only be done every 30 seconds or so, whereas 2H will do it every attack. 2H also punches through armour significantly better as it focuses on single, large hits - including activated abilities that can multiply it by as much as 250%, or a chain of 4 attacks at full AB. DW has its advantages as well, but I'd not be too quick to count out 2H.
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Post by kingofaquilonia on Jul 13, 2015 13:34:14 GMT -5
That's just it though it doesn't feel like two handed attacks are punching through armor any better. I actually find myself doing damage more consistently dual wielding with no abilties invested into dual wield because of the smaller damage range you just seem to roll higher on the actual damage range itself. That being said yes two handers passively hit more than one target at a time but right now , at least at the early levels that splash damage is often 1 or 0 . I once did 8 damage when I managed to crit for 49.
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