Post by Kitsunenotsume on May 14, 2016 6:19:11 GMT -5
Team:
James Frazer (Heavy armor 30, Greathammer 30, Demo 35)
Edward Jackson (Medium armor 28, axe/shield 24, Demo 18)
Adrian (Light, TWF(axe/scimitar), Marks)
Enid (NPC Medic, died on level 2 and would not get back up)
Combat Rating in swamp: 38
Combat rating according to the minimap indicator: Skull
Swamp was fine. A bit of a surprise for Adrian (first time through), but we got the hang of it after a rough start (two spawns one after another on the first bridge made melee and flanking impossible as a group).
Factory itself was a SLOG.
First combat, we lost Enid (as we did every fight. she seems to run ahead a lot) but it was largely managable. 5 crowders, one was ranged, a few were TWFs, a couple heavy. Crowd(er)-Control was near impossible, as neither Concussives nor Cryo-Frags managed to actually lock anyone out of combat even temporarily. Adrian managed to take out the sole ranged mob, and we swept the rest in short order through focus-fire and flanking, though a lot of damage to us. Took effort, but seemed pretty good.
Healed up, tackled the second room. left branch was clear, right branch nearly TPKed us. either 4 or 5 spawn; one SMG, two TWFs, a couple in heavy-armor again. Tactic was to use a doorway defence, but Enid ran up into the flaming kill-zone and fell over. We managed to take out two before James fell over to flanking. One of the armored TWFs had managed to get through the doorway in the mess and kept Edward in potion-lock combat. Adrian got smacked trying to revive James, so the two of us formed a wall of bodies between the SMG and where Edward was duking it out. SMg eventually ran out of bullets and was stuck, leaving us to watch Edward spend 30 seconds chugging potions and dealing with toxicity, spend a round or two whacking possibly attempting to knockdown-bash and fail, and back to potions. The Crowder would occasionally hit him for 8-18 every few attacks, while Edward would hit for damage about once a minute, and only on crits for never more than 22 damage.
Overall outcome was usage of about 10 incendiaries and ~30 rank 6 healing potions. Very painful, was pass/fail by the crits.
Third encounter was in the corridor of the same side, 4 crowders no ranged, mix of mono and dual weapons. Edward (with Enid in tow) waited downstairs until after engagement to prevent Enid running off again. We initiated, attempting to lock somone down with Cryo or Concussive to no avail. managed to get two crowders inside the door with the other two stuck trying to path into a wall or something - they did not determine that pathing through the door was correct, and remainined out of line of effect and therefore out of the fight until we killed the current two. Was a tense fight, but only Enid went down. No PCs fell, but challenge was there. Felt good, until Enid did not recover.
Fourth encounter, we opted to do a bit more recon because we had no medic: stealth through door into the horse-shoe room, verify mobs - 1 heavy with quarterstaff, two medium with bucklers and swords, one heavy with shield and pistol. Scouting got borked somehow, and they started chasing after Adrian. James stood to let her get out and fall back, but an unlucky crit meant I fell down at the door. Adrian attempted defibrillator twice and we both were dropped. Edward made it out, but no Enid in tow.
Overall: Damage is definitely a present danger, but a lot of the issues we had was simply trying to put damage on targets reliably. In almost every fight, we were facing a superior number of attacks per round coupled with heavier armor than everyone besides James (and possibly including, if they had fullplate). We didn't hit nearly as often as we were getting hit, and the outgoing damage numbers seemed unusually low even for fully armored humanoids. Little to no effective crowd-control meant that our only tactical control option was to set everything on fire (which does little to mitigate incoming damage).
James Frazer (Heavy armor 30, Greathammer 30, Demo 35)
Edward Jackson (Medium armor 28, axe/shield 24, Demo 18)
Adrian (Light, TWF(axe/scimitar), Marks)
Enid (NPC Medic, died on level 2 and would not get back up)
Combat Rating in swamp: 38
Combat rating according to the minimap indicator: Skull
Swamp was fine. A bit of a surprise for Adrian (first time through), but we got the hang of it after a rough start (two spawns one after another on the first bridge made melee and flanking impossible as a group).
Factory itself was a SLOG.
First combat, we lost Enid (as we did every fight. she seems to run ahead a lot) but it was largely managable. 5 crowders, one was ranged, a few were TWFs, a couple heavy. Crowd(er)-Control was near impossible, as neither Concussives nor Cryo-Frags managed to actually lock anyone out of combat even temporarily. Adrian managed to take out the sole ranged mob, and we swept the rest in short order through focus-fire and flanking, though a lot of damage to us. Took effort, but seemed pretty good.
Healed up, tackled the second room. left branch was clear, right branch nearly TPKed us. either 4 or 5 spawn; one SMG, two TWFs, a couple in heavy-armor again. Tactic was to use a doorway defence, but Enid ran up into the flaming kill-zone and fell over. We managed to take out two before James fell over to flanking. One of the armored TWFs had managed to get through the doorway in the mess and kept Edward in potion-lock combat. Adrian got smacked trying to revive James, so the two of us formed a wall of bodies between the SMG and where Edward was duking it out. SMg eventually ran out of bullets and was stuck, leaving us to watch Edward spend 30 seconds chugging potions and dealing with toxicity, spend a round or two whacking possibly attempting to knockdown-bash and fail, and back to potions. The Crowder would occasionally hit him for 8-18 every few attacks, while Edward would hit for damage about once a minute, and only on crits for never more than 22 damage.
Overall outcome was usage of about 10 incendiaries and ~30 rank 6 healing potions. Very painful, was pass/fail by the crits.
Third encounter was in the corridor of the same side, 4 crowders no ranged, mix of mono and dual weapons. Edward (with Enid in tow) waited downstairs until after engagement to prevent Enid running off again. We initiated, attempting to lock somone down with Cryo or Concussive to no avail. managed to get two crowders inside the door with the other two stuck trying to path into a wall or something - they did not determine that pathing through the door was correct, and remainined out of line of effect and therefore out of the fight until we killed the current two. Was a tense fight, but only Enid went down. No PCs fell, but challenge was there. Felt good, until Enid did not recover.
Fourth encounter, we opted to do a bit more recon because we had no medic: stealth through door into the horse-shoe room, verify mobs - 1 heavy with quarterstaff, two medium with bucklers and swords, one heavy with shield and pistol. Scouting got borked somehow, and they started chasing after Adrian. James stood to let her get out and fall back, but an unlucky crit meant I fell down at the door. Adrian attempted defibrillator twice and we both were dropped. Edward made it out, but no Enid in tow.
Overall: Damage is definitely a present danger, but a lot of the issues we had was simply trying to put damage on targets reliably. In almost every fight, we were facing a superior number of attacks per round coupled with heavier armor than everyone besides James (and possibly including, if they had fullplate). We didn't hit nearly as often as we were getting hit, and the outgoing damage numbers seemed unusually low even for fully armored humanoids. Little to no effective crowd-control meant that our only tactical control option was to set everything on fire (which does little to mitigate incoming damage).