|
Post by rapsam2003 on May 24, 2016 16:25:05 GMT -5
How are "evil" players viewed in this PW? For example, I typically play a "Lawful Evil" type of character, if you will, someone interested in gaining power/wealth for their own benefit and damn those who get in their way.
|
|
|
Post by whyemmdee on May 24, 2016 17:00:59 GMT -5
Can a regular player answer this succinctly?
|
|
|
Post by Rekov on May 24, 2016 17:24:53 GMT -5
From what I recall, Engines takes a much more 'real world' approach to morality and alignment. People would look at you a bit funny if you started talking about Good and Evil as these big tangible concepts. Characters have motivations, and for some, 'doing the right thing' is certainly one of them, but 'being evil' isn't a crime in the way it is in Forgotten Realms. Expect people to react to your character's actions realistically, and be prepared to face the consequences of those actions. That's about it. I imagine a lawful evil character would have very few problems. The government only really cares about the 'lawful' part. One of the crowds seemed rather chaotic evil and they had a place in the setting, so anything works, really.
|
|
|
Post by Lugwy on May 24, 2016 19:56:08 GMT -5
Welcome to Calidor. Don't get caught.
More verbose reply: it's best if you leave d&d alignments at the door. In Calidor, even the most virtuous-seeming person may have a few skeletons (metaphorical or not) rattling in their closet, and there's always a place for the petty thief, ruthless lawyer, and bloody psychopath alike.
|
|
|
Post by Kitsunenotsume on May 25, 2016 4:22:54 GMT -5
To add my own perspective here:
Ultimately, what your character believes is only visible to others by what it motivates him to do, causes he shows support to, and forces he acts against. From what I have observed, a strong theme in Calidor is the matter of subjective perception. The only evil is what an individual person deems to be evil, the only good what that person deems to be good. There isn't any divine cohort defining the objective rules of morality in any observable manner (though various theologies might disagree, and all in different ways). Unless you chose at the outset "This is what he knows is wrong, and he will do it through legal means", you really *can't* play a lawful-evil charachter, since everyone is just their own shade of 'good' ("Surviving first, helping others. . . later" is a valid mentality, and not uncommon.).
After all, technically "someone interested in gaining power/wealth for their own benefit and damn those who get in their way" describes most entrepreneurs (*cough, dwarves, cough*).
|
|
|
Post by rapsam2003 on May 25, 2016 14:07:28 GMT -5
Thanks, guys. That gives a bit more perspective.
|
|
|
Post by modular on May 25, 2016 21:01:10 GMT -5
What ultimately matters is how grounded and realistic the character is, believability in the portrayal. He ate a baby? Alright. Give me a good reason. He kicked that little old lady into the street to get run over? Why?
|
|
|
Post by greypawn on May 27, 2016 18:25:42 GMT -5
Moral ambiguity is commonly used in definitions of noir settings.
|
|
troy
Just Wandered In
Living Legend
Posts: 7
|
Post by troy on Aug 26, 2016 22:44:02 GMT -5
An "evil" petting zoo?
|
|