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Sanity
Jun 18, 2016 18:18:46 GMT -5
Post by mustard on Jun 18, 2016 18:18:46 GMT -5
Logged in for the first time in a long time. Saw carry was replaced with metabolism. And new skill tree of monster slayer. Cool stuff.
Figured I'd suggest 'Sanity' be added to one or the other. Sanity would/could sort of be like will in the sense it deals with dangerous situation, horror, and the occult during adventures and investigations.
Just a suggestion.
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Sanity
Jun 18, 2016 20:17:00 GMT -5
Post by Kitsunenotsume on Jun 18, 2016 20:17:00 GMT -5
Sanity is kinda a uncertain line - by various standards, certain characters are already running around with a screw or seventeen loose. (stop looking at me like that, James replaced all his screws with self-tightening rivets and pneumatic locking bars)
What might be workable alteratice is something representing the character's resolve, grit, or general stick-to-it-iveness (Buff mental saves when high, penalty when low; vs fear, stunning, occult shinanigains; gets lowerd by making those saves, getting downed, general combat/chaos/weirdness), but that would be a lot of bars to manage. Metabolism has been around for a while (as a response to potion-spamming and a means to measure how many buffs you can have), so it wasn't a new introduction into the system per-say.
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Sanity
Jun 19, 2016 2:06:27 GMT -5
Post by mustard on Jun 19, 2016 2:06:27 GMT -5
Yeah, not married to the concept nor wording of sanity. Even open it up to something like 'perception' which could probably gobble up the detect skill and widen its option tree. Perception and Resolve could make good mental skills.
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