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Post by Rekov on Aug 5, 2016 16:07:21 GMT -5
For the most part ranged sneak attacks seem to be working, though I have noticed that occasionally they still fail. I'm not entirely sure what is going on here. In this case, there were two Crowders and I was only building sneak against one of them. I had no real way of knowing which it was, so I took the shot and hit. Unless I misunderstand the SEEN0HEARD0, I was firing from stealth. When I hit the other target, I received the SNEAK ATTACK NOT VALID thing, which seems to happen when you hit a target you have built sneak attack up against, but you aren't firing from stealth. So what I think this means, is that I just didn't build stealth up against a target that wasn't able to see or hear me? At least, that's what I've been able to pull from numbers and tags I don't really understand, so who knows. As a minor suggestion for future dungeons, it would help if mobs had more diverse names so that it's possible to tell which ones the sneak is built up on. EDIT: There also was a SNEAK ATTACK TIMER NOT ELAPSED warning. Does this mean we can only sneak attack every so often? EDIT 2: This time I'm sure sneak was built on the correct target, yet the sneak attack still didn't go off. But as I said, it works more often than not, which is enough for leveling the skill.
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Post by Psionic-Entity on Aug 5, 2016 21:50:38 GMT -5
Pretty sure I know the cause of that one, will put a fix in today's update.
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Post by psykotech on Aug 29, 2016 20:42:22 GMT -5
So I was pretty interested in making a character that uses Sneak Attacks, but I've been reading and testing and things seem somewhat confusing. Descriptions mention 3 terms : "Maximum Sneak Attack Damage.", "Sneak Attack Damage" and "Maximum Sneak Attack Dice Pool". I'm not sure, but the first (From the Stealth skill description) might be the same as the 3rd? If yes/no, what do each of these terms mean? Also, ( Without Flanking Attack), what conditions must be met to trigger a sneak attack? So umm, no one actually answered the questions asked and i'd like to know. It got derailed into a bug-fix topic. How exactly does sneak attack work? How long does the dot last(cause i noticed a dot ticks when i hit) what modifies it? Does it count as permanent or temp dmg? (or whatever the official terms are). There's 0 info on this stuff anywhere so i'd appreciate knowing thanks, cause that determines whether or not certain stealth abilities are even worth it or not.
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Post by kingofaquilonia on Sept 2, 2016 16:06:07 GMT -5
I would also like a more detailed description of how the sneak attack system works. from what I can tell the sneak attack dmg is all applied via wounding dmg that ticks off 1 per round .
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Post by Psionic-Entity on Sept 2, 2016 16:47:03 GMT -5
Sneak attack has the same proccing rules as it does in NWN2 except the damage is dealt in wounding damage instead of physical damage.
Wounding is its own damage type in engines. When you get dealt wounding damage you get a save for half, and if it fails you take damage over time until your pool of wounding damage has gone to 0. The tick size is equal to pool/10.
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Post by modular on Sept 3, 2016 3:50:23 GMT -5
So how do weapons that do additional damage and feats that do additional wounding damage, work?
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Post by kingofaquilonia on Sept 3, 2016 16:54:16 GMT -5
So my sneak attack pool seems to cap at 9.8 with sneak attack 1 so that means if they don't save they'll take 1 dmg a round for 10 rounds? Am I understanding correctly?
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Post by Rekov on Sept 10, 2016 19:51:10 GMT -5
Can anyone come up with a situation in which Death Attack reliably procs?
Death Attack If your sneak attack would deal more wounding damage than the target's full hitpoints the damage is dealt as unavoidable physical damage instead.
Does full hitpoints refer to full at any given time, taking into account existing wounds, or does it refer to maximum hp?
Even then, with Death Attack you get +5 sneak damage and +10 to your cap. With 100 ranks you get another +10. I just don't see where this ever gets above someone's "full hitpoints," whether that refers to the temporary cap or the maximum.
Does the wounding damage from something like Lacerating Shot count as sneak attack damage if you proc the sneak attack off of Lacerating Shot? Can that even be done?
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Post by Kaybrie on Sept 10, 2016 19:55:11 GMT -5
I was under the impression that Death Attack procs if you can hit more then their current hit points, so it became like a finishing attack rather then an outright 'blam you're dead' thing.
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Post by Rekov on Sept 10, 2016 20:00:16 GMT -5
I think I still don't understand at all how sneak attack works. The sneak attack abilities list + X to sneak attack damage + Y to maximum sneak attack pool + Z to accumulation rate
So do sneak attacks do wounding damage up front in addition to potentially triggering the DoT if the save is failed? Is that what that X amount is?
Also, reading through some of these other abilities, you may just need one of the Tier V abilities in the Flanking tree, which say you get to make sneak attacks at full damage. But even that is fairly vague in terms of what it actually means. My best guess is that it either converts your physical damage into wounding damage on flanking attacks, or adds a percentage of your physical damage on top as wounding again?
Maybe if you get a crit with Backstabber (V) you could trigger a death attack?
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Post by Kaybrie on Sept 10, 2016 20:02:55 GMT -5
If a sneak attack is successful, it deals your weapon damage, then applies what's charged in your sneak pool to the target as wounding damage that will tick out over 10 rounds.
The use of death attack to me came off as whittling a target down, smoke, charge sneak attack, then deliver the finisher before they can recover.
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Post by Rekov on Sept 10, 2016 20:07:49 GMT -5
If a sneak attack is successful, it deals your weapon damage, then applies what's charged in your sneak pool to the target as wounding damage that will tick out over 10 rounds. What is the "+ X to sneak attack damage" actually going to, though? How does it operate in relation to your maximum sneak attack pool?
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Post by Psionic-Entity on Sept 10, 2016 20:22:50 GMT -5
Sneak attack damage is straight up wounding damage you don't have to charge up. Sneak attack pool size is how large you can make the pool by waiting. When you get a sneak attack it deals the sum of both the pool and your sneak attack damage as wounding damage.
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