|
Post by ronan on Nov 16, 2016 16:29:48 GMT -5
I was commenting on how it is, mechanically, not how it should or should not be interpreted or changed. Granting character levels or abilities directly from bonus pool experience, regardless of reasons for it, would be such a substantial change that it will certainly leave me quietly thinking for quite some time. I don't mean to be making suggestions that will destabilize balance, or make anyone apprehensive of the server at all. I only wish to make equal character power accessible to all variety of players rather than just hardcore grinders, and aid in making balance more balanced. To me, this is an RP server with light grind, not the reverse. I will always focus the RP, and my character gets a massive bonus pool that really does not benefit him at all by attending to social RP matters. Yes, a portion of it is eventually used when I do go grind, BUT I sit on an average of over 100k unused at any given time simply because I earn between 150-200 before going to a dungeon again. Take those two character examples from before. Character A is me, focusing 3 skills and doing his best to become a heavy armor / block / two handed champion. Character B has had more time to grind, and has reached 100 in 8 skills while Character A has only achieved 100 in 3, thus allowing Character B to have more skills spent IN the same 3 skills Character A has focused. Now imagine Character A and B coming up against each other on opposite sides of an event. Imagine that a peaceful solution can not be attained. Character A is permed, solely because Character B has had more time to grind side-skills he may have put no abilities into, and thus has more abilities in Character A's chosen combat trees than Character A could ever get. ^ The system as current leads to a horribly skewed RP balance where a Grind heavy playstyle is 100% encouraged and an RP heavy playstyle as well as players with less time on their hands could be 100% screwed. How is that fair? How does that, as it stands, not "make you quietly think." It certainly does me. How many people do you expect to come back from perm or from being, generally blocked in RP by more intimidating grind-heavy focused characters to come back? How do you expect the player-base to persist? It's not an issue that has come up yet, but it is one I am extremely afraid will, and something I'd like to ward off far in advance. Equal progression in equal measures through both grind heavy and RP heavy means..... just equalizes the playing field for everyone. No advantages or disadvantages mechanically, those would ALL come from whichever RPed situation you be in, as it should be. And this is not a knock at the DMs, who are amazing, nor saying they would idly let such a situation occur. It just does, because for the most part it seems many players are content to just fall back on declaring people hostile and resorting to violence, which inevitably brings mechanics into the question.
|
|
|
Post by thehitman on Dec 4, 2016 13:14:20 GMT -5
Now that the votes have been cast, and everyone's voiced their opinion- I am wondering what measures the DM staff will take. Will the DMs exclusively listen to the concerns of the twelve who voted for relative contentment/full contentment- or will they just listen to those concerned about how hard it is to level? Let's assume they take both sides into consideration.
Making gear cheaper possibly?
Making monstrous spawns weaker?
Making healing potions more effective?
Offering extra XP for players with limited play-time?
Combining some of the skills together to further conserve time of the players?
Converting bonus XP into skill points?
Limiting skill potentiality to a certain sect of skills to tailor a character towards a specific role for party and roleplay purposes and to open up access to the combat trees without having to vigorously grind outside of your player's skill spectrum?
Addressing these issues would be a fair start. Let's see what the DMs think.
|
|
|
Post by gazoo on Dec 4, 2016 16:16:54 GMT -5
Well, the whole PvP thing on a server which seems to be a ~15-20 regular population where: a 60+skill with money and best equipment wipes a low level with mediocre gear is pretty iffy at best. That's almost always a mechanism to gratify egos of veterans...so even if it's advertised as a possibility...I'd say it's not worth considering in the issues; there wouldn't be much of a player base if it was an issue.
"RP" is a pretty encompassing word, as well. Some like RP'ing being a merchant and builder, a flirting character, a swaggering character with 50's gangster archetype, a badass bully, etc., and for some RP is limited to "lets go kill this mob". Inevitably, no matter which server, you get a lot of ~what I'd almost call high school drama (dating/who likes who/taunting/etc).
I guess my point is....what is the RP here that would give this expected xp? Absolute RP worlds don't actually have xp, as everyone has the same stats but creates the character entirely through actions and dress.
The atmosphere and the character advancement system is what gives EA it's uniqueness. It's difficult to quantify the RP.
Edit: However, I do think that places most consider RP to be a success when fun was had by all.
|
|
|
Post by thehitman on Dec 4, 2016 18:21:18 GMT -5
It is interesting how one can be a badass and a bully at the same time. Lol.
|
|
|
Post by Kaybrie on Dec 4, 2016 19:18:55 GMT -5
Gunna chime in with two points here;
-The difference between a level 20 and a level 60 is similar to that of the difference between a level 7 and 11 character on any other DnD server. Definite advantage to the level 60, but the perspective of it being an auto-win unbeatable individual who can bully any newbie with impunity is greatly exaggerated.
-The DM's write and run stories. We don't make mechanical decisions about the direction of the server. We make suggestions just like players, and we're treated just like players. (Fuzz is even made fun of for his total lack of knowledge of how the mechanics of the server run, and I often make mistakes about how things work.) We are not the people you want to talk to in regard to internal changes.
Edit; Cause 7-11 seemed more fitting with the third attack, and cause CONVINIENCE STOOOOORE.
|
|
|
Post by thehitman on Dec 5, 2016 19:39:05 GMT -5
Gunna chime in with two points here; -The difference between a level 20 and a level 60 is similar to that of the difference between a level 7 and 11 character on any other DnD server. Definite advantage to the level 60, but the perspective of it being an auto-win unbeatable individual who can bully any newbie with impunity is greatly exaggerated. -The DM's write and run stories. We don't make mechanical decisions about the direction of the server. We make suggestions just like players, and we're treated just like players. (Fuzz is even made fun of for his total lack of knowledge of how the mechanics of the server run, and I often make mistakes about how things work.) We are not the people you want to talk to in regard to internal changes. Edit; Cause 7-11 seemed more fitting with the third attack, and cause CONVINIENCE STOOOOORE. I am not certain who holds the title of developer so I addressed the DM staff. I am not sure why you touted Fuzz's humble nature, nor why you mentioned the DMs as fairly treating players. The title of the thread is how many players are content with the leveling pace, unless I missed something. I fail to see the context in your edit also. Nonetheless, I thank you for the comment and your time.
|
|
|
Post by Kaybrie on Dec 5, 2016 20:24:23 GMT -5
Everything code and system related is under the management of Psionic Entity.
I don't know why you're taking jabs at those parts of my posts but you missed what I was trying to say entirely. That being that we're not knowledgeable of what the systems of the server are, nor do we have some deeper insight into how or why these systems exist as they do.
|
|
|
Post by thehitman on Dec 5, 2016 22:18:51 GMT -5
Everything code and system related is under the management of Psionic Entity. I don't know why you're taking jabs at those parts of my posts but you missed what I was trying to say entirely. That being that we're not knowledgeable of what the systems of the server are, nor do we have some deeper insight into how or why these systems exist as they do. I am not taking jabs at you. I am merely confused on why you felt it necessary to persuade me the DMs treat all players fairly. I have yet to know what convenience stores have to do with anything and also the wors convenience is misspelled. Thank you for clearing up my query on mechanics. It is a heavy burden for only one human being to do mechanic responsibility.
|
|
|
Post by Kaybrie on Dec 5, 2016 22:41:50 GMT -5
I never said the DM's treat all players fairly. (Though I would hope they do.) My exact words were; "We make suggestions just like players, and we're treated just like players."
|
|
|
Post by thehitman on Dec 5, 2016 22:50:51 GMT -5
I never said the DM's treat all players fairly. (Though I would hope they do.) My exact words were; "We make suggestions just like players, and we're treated just like players." The meaning translates exactly the same; all players includes DM players. Anyway the whole point of this is to help players and find logical pretzels in the current mechanic system.
|
|
|
Post by drunkensolamnic on Dec 5, 2016 22:52:47 GMT -5
Everything code and system related is under the management of Psionic Entity. I don't know why you're taking jabs at those parts of my posts but you missed what I was trying to say entirely. That being that we're not knowledgeable of what the systems of the server are, nor do we have some deeper insight into how or why these systems exist as they do. I am not taking jabs at you. I am merely confused on why you felt it necessary to persuade me the DMs treat all players fairly. I have yet to know what convenience stores have to do with anything and also the wors convenience is misspelled. Thank you for clearing up my query on mechanics. It is a heavy burden for only one human being to do mechanic responsibility. What does wors mean? Did you misspell worst or worse? Did you mean word?
|
|
|
Post by thehitman on Dec 5, 2016 22:53:59 GMT -5
I am not taking jabs at you. I am merely confused on why you felt it necessary to persuade me the DMs treat all players fairly. I have yet to know what convenience stores have to do with anything and also the wors convenience is misspelled. Thank you for clearing up my query on mechanics. It is a heavy burden for only one human being to do mechanic responsibility. What does wors mean? Did you misspell worst or worse? Did you mean word? Yes. I am at work helping people check out and was in a rush.
|
|
|
Post by drunkensolamnic on Dec 5, 2016 22:55:02 GMT -5
Yes to what?
|
|
|
Post by thehitman on Dec 5, 2016 23:16:53 GMT -5
|
|
|
Post by drunkensolamnic on Dec 5, 2016 23:36:13 GMT -5
Wasn't bird the word though?
|
|