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Post by thehitman on Dec 6, 2016 1:04:22 GMT -5
Wasn't bird the word though? In Family Guy, but I can't watch much of its overly random content. Please do not derail this thread. Thank you.
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Post by gorirah on Dec 6, 2016 9:52:10 GMT -5
Now that the votes have been cast, and everyone's voiced their opinion- I am wondering what measures the DM staff will take. Will the DMs exclusively listen to the concerns of the twelve who voted for relative contentment/full contentment- or will they just listen to those concerned about how hard it is to level? Let's assume they take both sides into consideration. Making gear cheaper possibly? Making monstrous spawns weaker? Making healing potions more effective? Offering extra XP for players with limited play-time? Combining some of the skills together to further conserve time of the players? Converting bonus XP into skill points? Limiting skill potentiality to a certain sect of skills to tailor a character towards a specific role for party and roleplay purposes and to open up access to the combat trees without having to vigorously grind outside of your player's skill spectrum? Addressing these issues would be a fair start. Let's see what the DMs think. Now that the votes have been cast, I wonder how many will assume that those who are not content with the current leveling pace are wanting the pace to be slower or faster? Cheaper equipment, weaker spawns, more effective potions.. these make it easier for all. Extra XP for players with limited time? I assume you mean bonus pool xp for time spent offline, regardless of what player. Again makes it easier for all, but will also allow occasional players to catch up (A valid point but a separate issue). Combining skills, like which ones? The list is already concise and you do not need to work all of them. Converting bonus xp into skill points... this has so many issues with it and has been discussed already elsewhere. Limiting how many skills can be developed is a mechanical change that would be used to make more specialists as you say, but I don't see how it makes leveling pace different either way. ..vigorously grind? You do not need to do that for skill experience or for bonus pool experience, and both are equally prone to 'grinding'.
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Post by thehitman on Dec 6, 2016 11:12:55 GMT -5
Now that the votes have been cast, and everyone's voiced their opinion- I am wondering what measures the DM staff will take. Will the DMs exclusively listen to the concerns of the twelve who voted for relative contentment/full contentment- or will they just listen to those concerned about how hard it is to level? Let's assume they take both sides into consideration. Making gear cheaper possibly? Making monstrous spawns weaker? Making healing potions more effective? Offering extra XP for players with limited play-time? Combining some of the skills together to further conserve time of the players? Converting bonus XP into skill points? Limiting skill potentiality to a certain sect of skills to tailor a character towards a specific role for party and roleplay purposes and to open up access to the combat trees without having to vigorously grind outside of your player's skill spectrum? Addressing these issues would be a fair start. Let's see what the DMs think. Now that the votes have been cast, I wonder how many will assume that those who are not content with the current leveling pace are wanting the pace to be slower or faster? Cheaper equipment, weaker spawns, more effective potions.. these make it easier for all. Extra XP for players with limited time? I assume you mean bonus pool xp for time spent offline, regardless of what player. Again makes it easier for all, but will also allow occasional players to catch up (A valid point but a separate issue). Combining skills, like which ones? The list is already concise and you do not need to work all of them. Converting bonus xp into skill points... this has so many issues with it and has been discussed already elsewhere. Limiting how many skills can be developed is a mechanical change that would be used to make more specialists as you say, but I don't see how it makes leveling pace different either way. ..vigorously grind? You do not need to do that for skill experience or for bonus pool experience, and both are equally prone to 'grinding'. Is it really an assumption to quicken the leveling pace when 9 ppl voted their discontent of the pace? Will post more l8.
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Post by drunkensolamnic on Dec 6, 2016 11:24:33 GMT -5
The leveling pace can become quite accelerated by spending 2 hours a day on the server and using at least a part of that time to practice skills your character desires to master. For example, if they wish to be a warrior they would be behooved to go out and test their fighting skills against the creatures which prey on the land. If they wish to be a merchant, engaging others directly and starting to work as a broker or provider of some manner of mercantile service would help achieve that goal.
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Post by gorirah on Dec 6, 2016 11:51:36 GMT -5
It is an assumption, yes. I would have voted for slower, had it been clear. Not sure on some of your terminology there either.
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Post by Kitsunenotsume on Dec 6, 2016 12:45:17 GMT -5
It is an assumption, yes. I would have voted for slower, had it been clear. Not sure on some of your terminology there either. I would also have voted decelerating rather than accelerating leveling rate, as I think I mentioned in my initial reply to the vote. DMs can no longer really do creepy lore filled introductions to content that people are busting into at the current speeds.
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Post by gazoo on Dec 6, 2016 13:28:18 GMT -5
Well after some intensive time on the server, imho the leveling pace seems ok. I almost never have bxp, so I am speaking about a base feel. With constant bxp, it would probably be significantly quicker, certainly at the lower skill levels. I estimate that where I am now with ~a week+ of intensive is about where a casual month+ would be.
Possibly, Bxp should be converted into something like general xp for RP while not in a dungeon..with no hastening effect on skill boost (for example, adding maybe 10 general xp here and there over time). The skill boost mechanism simply motivates rp for the sake of accumulating skill xp boosts, imho, and even more so on dungeon runs. I'll emphasize this is just my opinion. General rp xp could be slow but steady with constant RP, as it really only impacts the next skill selection and 5hp/stamina/tox. The slowing of this xp would increase with level.
But overall, it seems ok.
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Post by thehitman1 on Dec 7, 2016 1:16:57 GMT -5
It is an assumption, yes. I would have voted for slower, had it been clear. Not sure on some of your terminology there either. Lol.I am really trying to understand this. If someone isnt content with the leveling pace what does that mean to you- to my understanding it does not equate to pausing the leveling pace and it definitely doesn't mean slowing the leveling pace as the voter would of voted for a slower pace from the get-go.It is already at a slow pace therefore it cannot be assumptive. Players who voted for a slow pace know what they voted for. I chose a guest name because I didnt want to redo my entire post.
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Post by gorirah on Dec 8, 2016 10:38:44 GMT -5
If logic contradicts your understanding, then this is not the place for that discussion.
"...the voter would of voted for a slower pace from the get-go"
..and how would they have done so?
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Post by thehitman on Dec 8, 2016 11:00:55 GMT -5
If logic contradicts your understanding, then this is not the place for that discussion. "...the voter would of voted for a slower pace from the get-go" ..and how would they have done so? Considering the DMs stated in discord the pace is slow and challenging i it would be fundamentally illogical to believe otherwise. Players have stated the same perception.
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Post by Kitsunenotsume on Dec 8, 2016 12:35:21 GMT -5
My comment on the matter: It seems fine to me, perhaps a bit fast past the rank 20 mark. As a disclaimer, most of my XP comes from non-combat sources, and I don't grind. Would this qualify as 'voted from the get-go' as the second post in your thread? If you mean on the leveling pace from the start of the server being open, then there was no vote: that's all PE's adjustments with feedback from everyone else, but ultimately dictatorial instead of democratic. From what I think @goriah is getting at, you apparently intended your vote options to be: and what you asked was "Who is content with the leveling pace?" and gave voting options measuring level of contentment rather than desired leveling speed, which would encourage individuals who think that the pace is faster than it aught to apparently vote against themselves, as your stated position accounts that such individuals are illogical and therefore an impossible voting bloc (of which there are at least two of us, at over 8% of your total vote).
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Post by gorirah on Dec 8, 2016 14:36:03 GMT -5
The leveling pace is not a simple issue and perceptions of it are of course subjective. There are servers that are generally a lot slower than here and servers that are generally a lot faster than here. One cannot assume everyone has the same perception of it. As Kitsunenotsume can see, my point was in part about the logic. Players and DMs do not define what is logical, mathematics does. But more to the point still, many of those who posted on this thread have expressed concerns of the gap between server veterans and newer arrivals, or of the gap caused by different play styles, that they feel their preferred style of play is not supported equally. There are players on this server who level a lot faster than others due to a variety of reasons, not just time spent playing. If a player who has adequate support and knowledge of the server can level all their relevant skills to 10 within a day, and reach 20 in 2 days, then some would hold that peak progression needs to be slowed, rather than making the server easier for everyone. The poll that you gave asks for relative levels of contentment only, it highlights that concerns exist, not what those concerns are. Those numbered bars at the top are almost trivial when compared to the content of the comments. Whatever comes of this needs to consider all expressed views, not just those that cluster around a particular conclusion. Your original review of the results immediately polarized the discussion into two halves, focusing on one interpretation of them. That's what prickled me, and apologies if it was uncomfortable. This is a problem that affects every server to some degree and it isn't going to be addressed by a simplified view. From what you have said, I would guess that you're not concerned about the gap between the higher and lower level characters, but you are wanting to gain levels faster from your preferred play style. So, given that people of a similar position have been promoting a better rate for roleplay experience filtering into skill experience, I had expected you to reinforce that suggestion. Or is that what you meant by "skill points" all along? Improving this rate of conversion would work, providing a reasonable degree of adventuring risk is taken. If you want to go further though and address equality of opportunity to accumulate experience, then you need to add in new regulations. Speeding up experience rates across the server is likely to exaggerate gaps and further put upon those who find equality more of an issue than the pace of personal leveling. Personally, when I first saw this server, knowing nothing really of the setting, I had the notion that it maybe slow and atmospheric, maybe even shades of Lovecraft. I am comfortable playing anywhere on the scales of roleplay and action, on some servers spending as much time on journals as in game, on others just exploring a fascinating new world. While I am comfortable either way, I have a preference to slower progression, but that preference takes a back seat to equality... so there's my bias.
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Post by thehitman on Dec 8, 2016 18:51:22 GMT -5
The leveling pace is not a simple issue and perceptions of it are of course subjective. There are servers that are generally a lot slower than here and servers that are generally a lot faster than here. One cannot assume everyone has the same perception of it. As Kitsunenotsume can see, my point was in part about the logic. Players and DMs do not define what is logical, mathematics does. But more to the point still, many of those who posted on this thread have expressed concerns of the gap between server veterans and newer arrivals, or of the gap caused by different play styles, that they feel their preferred style of play is not supported equally. There are players on this server who level a lot faster than others due to a variety of reasons, not just time spent playing. If a player who has adequate support and knowledge of the server can level all their relevant skills to 10 within a day, and reach 20 in 2 days, then some would hold that peak progression needs to be slowed, rather than making the server easier for everyone. The poll that you gave asks for relative levels of contentment only, it highlights that concerns exist, not what those concerns are. Those numbered bars at the top are almost trivial when compared to the content of the comments. Whatever comes of this needs to consider all expressed views, not just those that cluster around a particular conclusion. Your original review of the results immediately polarized the discussion into two halves, focusing on one interpretation of them. That's what prickled me, and apologies if it was uncomfortable. This is a problem that affects every server to some degree and it isn't going to be addressed by a simplified view. From what you have said, I would guess that you're not concerned about the gap between the higher and lower level characters, but you are wanting to gain levels faster from your preferred play style. So, given that people of a similar position have been promoting a better rate for roleplay experience filtering into skill experience, I had expected you to reinforce that suggestion. Or is that what you meant by "skill points" all along? Improving this rate of conversion would work, providing a reasonable degree of adventuring risk is taken. If you want to go further though and address equality of opportunity to accumulate experience, then you need to add in new regulations. Speeding up experience rates across the server is likely to exaggerate gaps and further put upon those who find equality more of an issue than the pace of personal leveling. Personally, when I first saw this server, knowing nothing really of the setting, I had the notion that it maybe slow and atmospheric, maybe even shades of Lovecraft. I am comfortable playing anywhere on the scales of roleplay and action, on some servers spending as much time on journals as in game, on others just exploring a fascinating new world. While I am comfortable either way, I have a preference to slower progression, but that preference takes a back seat to equality... so there's my bias. If you are prickled by any of my comments toward you perhaps you shouldnt play games at all. I addressed the side who wanted change because the others votes for no change whatsoever. Polarization? Not even close. That is just your own projection.
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Post by thehitman on Dec 8, 2016 18:53:12 GMT -5
My comment on the matter: It seems fine to me, perhaps a bit fast past the rank 20 mark. As a disclaimer, most of my XP comes from non-combat sources, and I don't grind. Would this qualify as 'voted from the get-go' as the second post in your thread? If you mean on the leveling pace from the start of the server being open, then there was no vote: that's all PE's adjustments with feedback from everyone else, but ultimately dictatorial instead of democratic. From what I think @goriah is getting at, you apparently intended your vote options to be: and what you asked was "Who is content with the leveling pace?" and gave voting options measuring level of contentment rather than desired leveling speed, which would encourage individuals who think that the pace is faster than it aught to apparently vote against themselves, as your stated position accounts that such individuals are illogical and therefore an impossible voting bloc (of which there are at least two of us, at over 8% of your total vote). Too much lawyering into a simple concept.
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Post by Fuzz on Dec 8, 2016 21:39:25 GMT -5
First and only warning:
Keep the discussions civil and respectful of each other.
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