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Post by sareth675 on Jul 24, 2015 17:51:54 GMT -5
There is currently a lot of talk about where the server intends to be at launch.
But at launch is not now. And unfortunately, nobody (excepting staff) knows what 'at launch' will really entail. Most notably of this is... yeap, you guessed it, more chat about the economy.
But rather than targeting the entire economy at once, we'll start with these professions that keep getting spoken about.
To quote a thread.
This statement, I think we may have different views of adventuring, as earlier in the same thread, this was said.
Surely exploring different regions to gather materials... is adventuring? Or is it classed as merchanting? That just sounds like unneeded semantics.
The assumed professions at the current moment, are... Factions - Each Factions pays you, thus they are jobs. Currently not implemented. Crafting - Duh, making money for profit, but as we've seen, many characters are offering it at cost to themselves, so is this really a viable profession? Adventuring in Dungeons - Not an intended profession, but currently the best (and really only) way of making money. Gladiator! - Funny, since this actually makes next to 0 cash. You get very very very very minute rewards for winning the medals, so I've seen, so is this really a viable profession? Special fights not yet implemented. Gambling! - This isn't a profession, no matter how you spin it, and it's implied earning large amounts of cash with this method will earn you more enemies than friends.
What are the intended professions at launch? How can people expect to make money if not from adventuring? If adventuring never was an intended profession, why were there none of these other professions available from open beta?
I think an answer is needed, as it will help people understand the intentions and direction the server is taking. Basically, if we can't do X, tell us what Y is. Please.
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Post by argumantive on Jul 24, 2015 19:09:34 GMT -5
Would like to add my own question to the issue:
I would like to ask regarding the highlighted text.
As I understand the server's setting, it resembles the industrial revolution era, now then.
Mercenary work, was the number one avenue of social mobility in human society since the middle ages, starting with Toyotomi Hideyoshi who started as a peasent and ended up a shogun through adventuring and warfare. We can continue the argument and go to mid-late medieval Europe, where peasents were bound to the land and their lord unless htey joined a mercenary company, which in turn turned them lateron to inn owners traders and free trades-men, being a driving force for free cities, which resemble our own setting very much in my opinion.
The irresponsible, immature and slightly insane aspects of risk taking, is a VERY, modern approach, which seems to contradict the flavour of the setting I witnessed so far, eventually, even nowdays, if there was a place one could go and legally kill pillage and loot, it would be a risky, yet very tempting carrier choice for any low education/low opportunity part of a population. (Private military companies still make a killing aye?).
My question here is a design one, is the server in the first place, designed to be an intrigue/politics/mystery based playing environment with adventuring being a side effect, or can an adventurer actually have adventure focused plotlines? as in exploring new frontiers, hunting for ancient elven relics or ruins, hunting for rare and dangerous creatures, or simply joining one army to fight another for pay?
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Post by whyemmdee on Jul 24, 2015 19:20:11 GMT -5
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Post by argumantive on Jul 24, 2015 19:24:34 GMT -5
That description is why I took interest in the server and setting, yet the approach of adventuring not being a viable occupation, I just wished to clarify things :s
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Post by eba on Jul 24, 2015 19:35:25 GMT -5
<abbr>Adventuring is very much a thing in the victorian era of which pretty much all steam punk draws significant creative roots from. </abbr>
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Post by sareth675 on Jul 24, 2015 19:55:59 GMT -5
I too am confused why you posted at example YMD. It seems to contradict everything Fuzz said...
"Not just investigating crime and politics, but pulling back the veil on the nature of the world itself: secret places, hidden treasure, rare and powerful monsters, artifacts older than civilization itself, and machines from a time beyond mortal comprehension."
That sounds pretty much like adventuring to a T...
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Post by whyemmdee on Jul 24, 2015 20:10:49 GMT -5
The setting and world by design doesn't lend itself well to the existence of stereotypical Forgotten Realms adventuring parties. In Calidor being an adventurer means that delving in deep ruins and exploring new places is your actual job, more "real life career" than "DnD fantasy profession", if that makes any sense.
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Post by Fuzz on Jul 24, 2015 20:31:08 GMT -5
Except there are Factions to do that stuff in. Is it adventuring to plumb the depths of an elven tomb when you and your team are on an expedition for the Calidor Museum? No, it's archaeology, because that stuff belongs in a museum! The Factions are broad and cover pretty much every facet of "adventuring," in many ways obviating the need to adventure for the sake of adventuring. So it's not a misnomer to say adventuring isn't a profession, its elements are all there, it's just coordinated and baked into the setting. The reasons for this are many, but the primary one is simply that you've all played on adventuring servers, and while sometimes a pickup story of action and adventure is actually good for a change, having them always be that eventually really stains the suspension of disbelief, not to mention making it difficult to consistently coordinate the same PCs. Factions allow you to experience all the benefits of those types of stories, but with a tighter, more consistent, more structured, and more cohesive story,which ultimately leads to a better and more memorable experience. So YMD wasn't contradicting. There's just a method to our madness. Literally.
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Post by argumantive on Jul 24, 2015 20:37:17 GMT -5
Would a membership in a faction be a must for said activities? I mean, It might belong in a museum, but an enterprising individual could just as well dwell into said elven tomb to loot it and sell it on the black market, or simply wish to find something shiny to give him an edge over his enemies ^^ I do understand the concept you describe, asking if it also includes freelancers, thus the use for the profession adventurer, simply being a freelance explorer/tomb raider out there not for a museum or a faction with a cause, but mainly to get paid
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Post by kingofaquilonia on Jul 24, 2015 20:42:41 GMT -5
The central force behind the development of the gameworld is the thrill of discovery. Not just investigating crime and politics, but pulling back the veil on the nature of the world itself: secret places, hidden treasure, rare and powerful monsters, artifacts older than civilization itself, and machines from a time beyond mortal comprehension. We begin in the metropolitan city of Calidor, but the pursuit of the unknown will drive players away from the walled districts and painstakingly mapped streets to explore what lies beyond: the deep underground, foreign cities, ancient ruins, and beyond that, the entire unmapped world.
The above is a quote from YMD's post... that is the part Axel wants to get involved in! Still hoping to hear something about the explorer's guild soon.
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Post by whyemmdee on Jul 24, 2015 20:50:02 GMT -5
Yes, you can be a freelancer, of course. But the nature of the setting and how the city's politics work (read: behind the scenes design) wholly favor those characters who choose to align themselves with at least one of the major factions.
As for education factions being introduced: very soon, I hope to start sometime in the next few days.
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Post by kingofaquilonia on Jul 24, 2015 21:23:08 GMT -5
I imagine education factions are not considered to be one of the main factions by your wording?
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Post by sareth675 on Jul 24, 2015 21:32:53 GMT -5
Well now that I have found (I think) an appropriate Faction to do 'adventuring' from within... it's in the name of the Saints and the Divine Seeking!
Sorry but I would like to clarify where the confusion perhaps came from.
And that is... the whole time, it was expected players 'adventure' in the term of it, from inside one of the Factions. Whereas I think everyone was assuming adventuring was some side thing that was open to everyone...
Am I wrong? That's where my confusion came in... Thus, adventuring is open to everyone... just with it's different hinges and semantics based on which Faction you side with.
Whether Museum artifact collection. Black hawk smugglers for the Crowders. Finding lost knowledge about Gods true name. Can all be done in the same area... And it's all 'technically' adventuring... It's just within different Factions.
Am I getting this right now?
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Post by whyemmdee on Jul 24, 2015 21:33:13 GMT -5
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Post by sareth675 on Jul 24, 2015 21:35:42 GMT -5
Also whilst I thank you all for your input...
This has only covered the 'adventuring' aspect of my original question.
What about the other professions? There's been hints of offering travel to the other regions... Will there be merchant prices fluctuate for different items based on locale? Will there be an automated quest system perhaps? For different 'odd jobs' in different places? Stuff like that.
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