sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Sept 7, 2016 11:36:54 GMT -5
It is, with the code "%skip"
Though, a place where said codes are listed might be good... Unless I've been derping and that already exists
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Post by inflatablefriend on Sept 7, 2016 11:43:31 GMT -5
Doesn't that only function if you've previously completed the intro?
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sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Sept 7, 2016 12:15:31 GMT -5
I'm not entirely sure, to be honest. It may in fact only work after the tutorial's been completed once. I just know it exists and I've used it once.
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eldwen
Chesterfields
Posts: 72
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Post by eldwen on Sept 7, 2016 12:27:56 GMT -5
If it does work - It should be put into a line or something in the tutorial as a message. I just learned about the possibility and it would come in handy for a lot of players.
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Post by Fuzz on Sept 7, 2016 13:10:28 GMT -5
It works, however yeah, not clearly documented.
We're gonna discuss retooling parts of the tutorial since it appears that part is turning players off. It should be shortened and perhaps can have overall fewer spawns in it, as well. Improving the lighting would also help, as well as maybe giving the player some cash at the end to help them get their footing in Calidor. We'll discuss it.
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Post by LokiHavok on Sept 7, 2016 14:41:19 GMT -5
Excellent idea. I think making the option to skip it via commands in combination with the above would definitely be a welcomed set of improvements.
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Zoomshot
Gumshoe
A Shields-man stands before all, a boundary of protection and security.
Posts: 77
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Post by Zoomshot on Sept 7, 2016 15:14:41 GMT -5
Doh.... I didn't even realize this was a minor suggestion thing. Should have read the first page.
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Post by modular on Sept 26, 2016 13:11:54 GMT -5
Crit range indicator field, for occasions like Jungle Juice, which buff crit range.
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Post by kaincallavis on Sept 26, 2016 14:15:36 GMT -5
Crit range indicator field, for occasions like Jungle Juice, which buff crit range. Agreed. /want
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Post by thehitman on Sept 26, 2016 15:18:14 GMT -5
Could we by chance implement knockdown and improved knockdown feats, along with feint. Just no expose cheesiness please.
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eldwen
Chesterfields
Posts: 72
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Post by eldwen on Oct 7, 2016 17:05:33 GMT -5
An escape route through the Crypts after the diver would be really nice - so far most party wipes I've had are leaving the crypt - not at the diver himself.
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Post by Theorem of Neutrality on Oct 7, 2016 20:07:53 GMT -5
Some type of widget or command to remove placeables from Inn rooms and return them to the inventory.
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Post by Psionic-Entity on Oct 7, 2016 20:10:40 GMT -5
You can use the key on the ground next to the placeable to start a conversation with it that has a return to inventory option.
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Post by kaincallavis on Oct 7, 2016 20:11:18 GMT -5
Some type of widget or command to remove placeables from Inn rooms and return them to the inventory. Already exists... use your inn key on said item.
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Post by Rhicora on Oct 30, 2016 14:25:26 GMT -5
Template items from the tailor should be usable in the crafting hall, to customize newly-crafted items.
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